To achieve this I'm going to start working on a roleplaying game of my own. Its name is going to be "Fair Game" and it's going to be a light-hearted parody of a certain battshit fucking insane cult perfectly valid religion which shall remain unnamed. The players take the roles of agents of a religion called Discernotology (name subject to change) whose duty it is to combat the enemies of the said religion. You see, Discernotology is a perfectly valid religion which helps its adherents follow happier lives and all claims to the contrary are simply untrue and highly exaggerated and it's really mystifying why anyone would want to criticize such a religion! Yet these critics do exist and it is the characters' duty to silence them.
A session of "Fair Game" will be paced somewhat similarly to a game of kill puppies for satan: the characters are given their target, told how he's raised the ire of the characters' superiors and shortly briefed on their target. Following this the characters must "find dirt" on the target, trying to discover their past crimes, no matter how small. They all matter! Failing at this they go on to "making dirt." Surely any enemy of this religion must be a criminal and even if he's been able to hide the fact he's obviously got some dirt on him. If no dirt can be found it has to be created. At this point the player characters are encouraged to frame their target for whichever crimes they see fitting. If this still doesn't work it is time to pull out the big guns: the target and even their friends and family must be harrassed until the target sees the error of his ways and sues for peace. The session ends with the characters receiving the praise of their superiors and gaining more Gammans, the game's equivalent of experience points. Once a character has collected enough of these mysterious particles he rises to a higher level of consciousness and is given access to more classified information about Discernotology.
So, I have a rough outline of what I want the game to be capable of doing: it must somehow simulate acts of larceny, sabotage, threats, psychological warfare, harrasment and investigation. I am personally thinking of something along the lines of The Burning Wheel, with a very simple basic system but with more detailed subsystems for various methods the characters can use.
More on this when I start to figure out the system. In the meantime, I'm welcoming ideas for what the religion should be called in the game.
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